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	<title>Pixel Art &#187; Tutorials</title>
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		<title>Compositing Fog in Autodesk Combustion</title>
		<link>http://www.thepixelart.com/compositing-fog-autodesk-combustion/</link>
		<comments>http://www.thepixelart.com/compositing-fog-autodesk-combustion/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 11:53:46 +0000</pubDate>
		<dc:creator>Vailancio Rodrigues</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[auto desk combustion]]></category>
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		<category><![CDATA[smoke combustion]]></category>

		<guid isPermaLink="false">http://www.thepixelart.com/?p=439</guid>
		<description><![CDATA[Autodesk Combustion has an extremely powerful tool - 3D fog for simulating and rendering realistic fog in your compositions. But 3D fog uses a Z-Depth which is usually obtained from 3D software packages like Maya or 3D Max while rendering. What if you working on 2D composite and need finish it quickly. To speed up things you can use pre-made fog footage. So whenever you want to composite fog onto footage, you can just make use of this footage.]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.thepixelart.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/439.jpg&amp;w=132&amp;h=132&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>Autodesk Combustion has an extremely powerful tool &#8211; 3D fog for simulating and rendering realistic fog in your compositions. But 3D fog uses a Z-Depth which is usually obtained from 3D software packages like Maya or 3D Max while rendering. What if you working on 2D composite and need finish it quickly. To speed up things you can use pre-made fog footage. So whenever you want to composite fog onto footage, you can just make use of this footage.<br />
<span id="more-439"></span></p>
<h2>Step 1</h2>
<p>Create a new composition &#8211; <em>File-&gt;New</em> and import your footage &#8211; <em>File-&gt;Import Footage</em>.</p>
<p><img src="http://www.thepixelart.com/images/combustion/fog-tut/fog-9.png" alt="" width="422" height="397" /></p>
<p><img src="http://www.thepixelart.com/images/combustion/fog-tut/fog-8.png" alt="" width="546" height="318" /></p>
<h2>Step 2</h2>
<p>Create a new composition and add your pre-rendered fog footage to it.</p>
<p><img src="http://www.thepixelart.com/images/combustion/fog-tut/fog-7.png" alt="" width="539" height="331" /></p>
<h2>Step 3</h2>
<p>Add a Compound blur operator to footage. Go to operator settings by double clicking on compound blur node. Set the layer input to fog with luminance channel selected. Adjust the blur value to simulate diffraction.</p>
<p><img src="http://www.thepixelart.com/images/combustion/fog-tut/fog-1.png" alt="" width="482" height="228" /></p>
<p><img src="http://www.thepixelart.com/images/combustion/fog-tut/fog-5.png" alt="" width="402" height="149" /></p>
<p><img src="http://www.thepixelart.com/images/combustion/fog-tut/fog-6.png" alt="" width="550" height="337" /></p>
<h2>Step 4</h2>
<p>Add Set Matte operator to fog. Choose the layer – fog and set the input channel to luminance.</p>
<p><img src="http://www.thepixelart.com/images/combustion/fog-tut/fog-4.png" alt="" width="550" height="210" /></p>
<p><img src="http://www.thepixelart.com/images/combustion/fog-tut/fog-3.png" alt="" width="382" height="158" /></p>
<h2>Step 5</h2>
<p>Create a new composition “<strong>output</strong>”. Link the footage and fog node to the output node as shown in schematic diagram. Make sure that fog layer is on top on footage layer.</p>
<p><img src="http://www.thepixelart.com/images/combustion/fog-tut/fog-2.png" alt="" width="594" height="354" /></p>
<p>With this you are done.</p>
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		<title>Create a Rhythmic Seismograph in After Effects</title>
		<link>http://www.thepixelart.com/create-rhythmic-seismograph-after-effects/</link>
		<comments>http://www.thepixelart.com/create-rhythmic-seismograph-after-effects/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 09:59:02 +0000</pubDate>
		<dc:creator>Vailancio Rodrigues</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Motion Graphics]]></category>
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		<category><![CDATA[accelerometer seismograph]]></category>
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		<category><![CDATA[john milne seismograph]]></category>
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		<guid isPermaLink="false">http://www.thepixelart.com/?p=390</guid>
		<description><![CDATA[Using only the tools available in After Effects, you will learn how to create audio reactive seismograph. Also you will learn to sync it to rhythm of music using a free After Effects preset. There are lots of ways to do this, some requiring lot of scripting. This is the one of the easiest way to do it in After Effects without any third-party plug-ins.]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.thepixelart.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/390.jpg&amp;w=132&amp;h=132&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>Using only the tools available in After Effects, you will learn how to create a audio reactive seismograph. Also you will learn to sync  it to rhythm of music using a free After Effects preset. There are lots of ways to do this, some requiring  lot of scripting. This is the one of the easiest way to do it in After Effects  without any third-party plug-ins. But we would like suggest you to use 3D software,  if you have one to do such complex motion graphics. It will give you more  control and you will finish it much faster than creating it in After Effects. But for  now let us start with After Effects.</p>
<p> <span id="more-390"></span><br />
<h3>Preview</h3>
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<h2>Step 1</h2>
<p>Create a new composition “<strong>Time</strong>” of time equal to your audio track. Create a  new solid and add two slider controls to it. Name the first one “<strong>Time  Multiplier</strong>” and the second “<strong>Output Time</strong>”.</p>
<p><img width=297 height=132 src="http://www.thepixelart.com/images/seismograph/seis-0084.png"></p>
<h2>Step 2</h2>
<p>Add this little expression to the “<strong>Output Time</strong>”. Set the value of  Time Multiplier to 20, only for this tutorial. You can adjust it later  according to your requirement. To get expression input box hold ALT key and  click on the stopwatch icon. You can use pick whip tool instead of typing it.</p>
<p><i>effect(&quot;Time Multiplier&quot;)(&quot;Slider&quot;)*time</i></p>
<p><img width=550 height=145 src="http://www.thepixelart.com/images/seismograph/seis-0085.png"></p>
<h2>Step 3</h2>
<p>Create a new composition with the name “<strong>Paper</strong>” and of size <strong>2000*1000</strong>.  </p>
<p><img width=520 height=469 src="http://www.thepixelart.com/images/seismograph/seis-0087.png"></p>
<h2>Step 4</h2>
<p>Create a white solid “paper” of composition size. Add grid and fractal noise  effect to it. Set the values as shown in the screenshot to give it a look of a  graph paper. Or you can skip this step by using premade paper texture. Using  premade graph paper texture (JPEG, PSD, PNG) you can render it much faster.  Fractal noise effect uses lot of CPU power. And you will be duplicating the  paper layer many times and to render it, will take lot of time. So it’s better  to use premade texture. Just import your image file and add the expression and  that’s it. Only see that edges blend with each other. But the best option would be to use a looped video composition of graph paper moving. </p>
<p><img width=301 height=302 src="http://www.thepixelart.com/images/seismograph/seis-0088.png"></p>
<p><img width=298 height=306 src="http://www.thepixelart.com/images/seismograph/seis-0083.png"></p>
<h2>Step 5</h2>
<p>Create a new camera and place it below the layer. &nbsp;<i>Layer-&gt;New-&gt;Camera</i></p>
<p><img width=550 height=400 src="http://www.thepixelart.com/images/seismograph/seis-0089.png"></p>
<h2>Step 6</h2>
<p>Select the solid layer “paper” and press P to get the position parameters.  Now add this expression to the position. &nbsp;</p>
<p><i>temp = (index-1)*2000;</i></p>
<p><i>value+(0,0,temp)</i></p>
<p><img width=544 height=106 src="http://www.thepixelart.com/images/seismograph/seis-0090.png"></p>
<p>Now every time you duplicate the layer, the next layer will automatically  will be positioned at +2000. 2000 is value of width of this composition.  Thinking why duplicate layer and why not create a layer of size you need. Doing  it this way gives you flexibility. The length of “paper” depends on the speed  at which it is moving and the total time of the audio track. So in case you  replace the audio track, you just need to duplicate the “paper” layer to fill  the blank space. You will understand it more once we animate the camera. Make  sure that the camera layer is placed under the paper layer.</p>
<p><img width=503 height=175 src="http://www.thepixelart.com/images/seismograph/seis-0091.png"></p>
<h2>Step 7</h2>
<p>Select the camera layer and add this expression to the anchor point and  position.</p>
<p><i>x = comp(&quot;Time&quot;).layer(&quot;White Solid  2&quot;).effect(&quot;Output Time&quot;)(&quot;Slider&quot;);</i></p>
<p><i>value+[x, 0,0]</i></p>
<p><img width=550 height=125 src="http://www.thepixelart.com/images/seismograph/seis-0092.png"></p>
<p>Camera will now move from left to right.</p>
<p><img width=541 height=246 src="http://www.thepixelart.com/images/seismograph/seis-0094.png"></p>
<h2>Step 8</h2>
<p>Create a new composition “<strong>Graph</strong>”. Add the audio track to this  composition. You can view the waveform by pressing “LL” on keyboard.  &nbsp;Convert audio to keyframe. This automatically creates a new layer with  keyframes of all the audio channels in it.</p>
<p><img width=520 height=469 src="http://www.thepixelart.com/images/seismograph/seis-0068.png"></p>
<p><img width=550 height=267 src="http://www.thepixelart.com/images/seismograph/seis-0069.png"></p>
<p>Choose “both channels” and add this little expression to slider control. The  values depend upon your audio track. Add this expression to the slider</p>
<p><i>linear(value,5,70,0,150)</i></p>
<p>It will map the values from 5 to 70 to 0 to 150. You can choose the value according  to the amplitude of your audio track. Use graphical keyframe editor to see the  values.</p>
<p><img width=550 height=161 src="http://www.thepixelart.com/images/seismograph/seis-0070.png"></p>
<p><img width=550 height=187 src="http://www.thepixelart.com/images/seismograph/seis-0093.png"></p>
<h2>Step 9</h2>
<p>Create a new solid with name “<strong>Diagram</strong>”. The width of the solid should  be more than or equal to that of x position of camera in the “<strong>paper</strong>”  composition at the last frame. After that adjust the position so that left side  of the solid layer is aligned with left side of composition.</p>
<p><img width=430 height=435 src="http://www.thepixelart.com/images/seismograph/seis-0071.png"></p>
<p><img width=550 height=94 src="http://www.thepixelart.com/images/seismograph/seis-0104.png"></p>
<h2>Step 10</h2>
<p>Add an expression to the position of the layer diagram.</p>
<p><i>p = comp(&quot;Time&quot;).layer(&quot;White Solid  2&quot;).effect(&quot;Output Time&quot;)(&quot;Slider&quot;)*(-1);</i></p>
<p><i>value+[p, 0]</i></p>
<p><img width=550 height=121 src="http://www.thepixelart.com/images/seismograph/seis-0082.png"></p>
<h2>Step 11</h2>
<p>Add write-on effect to the diagram layer. Set the values as shown in  screenshot. </p>
<p><img width=295 height=223 src="http://www.thepixelart.com/images/seismograph/seis-0072.png"></p>
<h2>Step 12</h2>
<p>Add this expression to the brush position of write-on effect. </p>
<p><i>x = comp(&quot;Time&quot;).layer(&quot;White Solid  2&quot;).effect(&quot;Output Time&quot;)(&quot;Slider&quot;);</i></p>
<p><i>y = thisComp.layer(&quot;Audio Amplitude&quot;).effect(&quot;Both  Channels&quot;)(&quot;Slider&quot;);</i></p>
<p><i>value+[x, y]</i></p>
<p><img width=550 height=130 src="http://www.thepixelart.com/images/seismograph/seis-0073.png"></p>
<p>Basically this takes time value from the “Output Time” layer and assigns it to X position, while Y position is driven by the audio keyframes. Turn  off write-on effect for temporary as it slows down previews.</p>
<p><img width=479 height=251 src="http://www.thepixelart.com/images/seismograph/seis-0074.png"></p>
<h2>Step 13</h2>
<p>Create a new composition “<strong>Needle</strong>”. Enable grid from <i>view-&gt;Show  Grid</i>. Create a solid “<strong>needle</strong>” of the composition size and draw the  needle using pen tool. You can also draw a traditional seismograph needle.</p>
<p><img width=520 height=469 src="http://www.thepixelart.com/images/seismograph/seis-0075.png"></p>
<p><img width=550 height=234 src="http://www.thepixelart.com/images/seismograph/seis-0076.png"></p>
<h2>Step 14</h2>
<p>Add this expression to position of the layer. Needle will move along Y axis  with the write-on brush.</p>
<p><i>temp =  comp(&quot;Graph&quot;).layer(&quot;Diagram&quot;).effect(&quot;Write-on&quot;)(&quot;Brush  Position&quot;)[1];<br />  value+[0, temp]</i></p>
<h3>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  OR</h3>
<p>Add this expression to rotation of the layer. It calculates the angle by  which the needle has to turn when the write-on brush moves. Though x value  changes with respect to time, when you consider x position of all three points  at any time, it’s basically same as at time 0. Since only the Y position of  brush is changing and not x position and therefore you will have to compensate  for the error. In simple needle is performing a circular motion whereas the  motion of the brush point is in straight line. It’s totally up to you to use  it. </p>
<p><i>point1=comp(&quot;Graph&quot;).layer(&quot;Diagram&quot;).effect(&quot;Write-on&quot;)(&quot;Brush  Position&quot;)[0],comp(&quot;Graph&quot;).layer(&quot;Diagram&quot;).effect(&quot;Write-on&quot;)(&quot;Brush  Position&quot;)[1];</i></p>
<p><i>p2x=comp(&quot;Graph&quot;).layer(&quot;Diagram&quot;).effect(&quot;Write-on&quot;)(&quot;Brush  Position&quot;)[0]-transform.anchorPoint[0];</i></p>
<p><i>point2=p2x,transform.anchorPoint[1];</i></p>
<p><i>q=396;</i></p>
<p><i>l=comp(&quot;Graph&quot;).layer(&quot;Diagram&quot;).effect(&quot;Write-on&quot;)(&quot;Brush  Position&quot;)[1]-q;</i></p>
<p><i>pi=Math.PI;</i></p>
<p><i>r=length(point1,point2);</i></p>
<p><i>c=2*pi*r;</i></p>
<p><i>theta=(360*l)/c;</i></p>
<p><i>value+(theta)</i></p>
<p><img width=550 height=297 src="http://www.thepixelart.com/images/seismograph/seis-0077.png"></p>
<h2>Step 15</h2>
<p>Create a new composition with same settings as the previous one. Create a new  solid and draw a pointed end of the needle using pen tool.</p>
<p><img width=550 height=307 src="http://www.thepixelart.com/images/seismograph/seis-0078.png"></p>
<h2>Step 16</h2>
<p>Give your needle a nice metallic look using a gradient. Do the same for the  tip.</p>
<p><img width=550 height=309 src="http://www.thepixelart.com/images/seismograph/seis-0103.png"></p>
<h2>Step 17</h2>
<p>Create a new composition and add “<strong>Paper</strong>”, “<strong>Graph</strong>”, “<strong>Needle</strong>”,  and “<strong>Tip</strong>” to it. Create a new camera and turn on the 3D switch for all  the layers.</p>
<p><img width=520 height=469 src="http://www.thepixelart.com/images/seismograph/seis-0079.png"></p>
<h2>Step 18</h2>
<p>Position the camera and all the layers as shown in the screenshot. Arrange all the composites in 3D space. Place &quot;<strong>Tip</strong>&quot; below and at end point of the needle. Do not change  the size of the needle composition layer from the final composition. Instead change  it through “<strong>Needle</strong>” composition. If you do not you could be out of sync to the moving  brush as we have used the expression in that composition.</p>
<p><img width=550 height=111 src="http://www.thepixelart.com/images/seismograph/seis-0105.png"></p>
<h2>Step 19</h2>
<p>After positioning the tip properly in the 3D space, add this expression to  its position.</p>
<p><i>y =  comp(&quot;Graph&quot;).layer(&quot;Diagram&quot;).effect(&quot;Write-on&quot;)(&quot;Brush  Position&quot;)[1];</i></p>
<p><i>value+[0,y,0]</i></p>
<p><img src="http://www.thepixelart.com/images/seismograph/seis-0106.png" width="550" height="98"></p>
<h2>Step 20</h2>
<p>Position your camera to get a nice view.&nbsp; Don’t forget to turn on depth  of field of the camera. Add a light source, a background layer and a shadow.  Turn on the motion blur switch for “<strong>tip</strong>” and “<strong>needle</strong>” layer. </p>
<p><img width=504 height=236 src="http://www.thepixelart.com/images/seismograph/seis-0081.png"></p>
<p><img width=550 height=148 src="http://www.thepixelart.com/images/seismograph/seis-0095.png"></p>
<h2>For Rhythmic Seismograph</h2>
<p>The above animation is driven by the sound amplitude much like the real  seismograph that captures amplitude of seismic waves (that is you get exact representation of audio waveform). After all seismograph are  used to measure the ground vibration and not for sound. But the working principle  is the same. Instead of ground vibration we have sound as for the input. If you  like to make it react to rhythm or beat then you will need free <a  href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-sound-reacting-3d-waveform-animation-without-3rd-party-plugins/">Spectrum  Analysis Preset from Satya Meka</a> or <a  href="http://www.trapcode.com/products_soundkeys.html">Trapecode Sound Keys</a>  Plug-in.</p>
<h2>Step 1</h2>
<p>For this create a new solid “<strong>audio spectrum</strong>” and add Audio spectrum  preset to it. Set the values as show in the screenshot. The technique is the  same even if you use <i>Trapcode sound keys</i>. For this create new solid  layer &quot;Audio Spectrum&quot; inside graph composition and the audio  spectrum to it. Increase the height and adjust the frequency bands. See the  screenshot.</p>
<p><img border=0 width=298 height=475 src="http://www.thepixelart.com/images/seismograph/seis-0096.png"></p>
<h2>Step 2</h2>
<p>Create new layer &quot;<strong>keyframes</strong>&quot; and add the spectrum analysis  preset to it. Choose the spectrum layer and watch the spectrum while you can  hear the audio (hit <strong>NUM 0</strong> key on keyboard). You will see that specific sound  have specific frequencies which you can easily choose by moving the box. You  will see that the range value changes as there is change in the frequency. And  hence you can convert it to keyframes and utilize it for animation.</p>
<p><img border=0 width=550 height=210 src="http://www.thepixelart.com/images/seismograph/seis-0097.png"></p>
<h2>Step 3</h2>
<p>After choosing the sounds convert the range value to keyframes. For this  select the <strong>Final Range value slider</strong> and go to <i>Animation-&gt;Keyframe  Assistant-&gt;Covert Expression to Keyframe</i></p>
<p><img border=0 width=532 height=142 src="http://www.thepixelart.com/images/seismograph/seie-0100.png"></p>
<h2>Step 4</h2>
<p>Now all you have to do is use these keyframes instead of previous one to drive your animation. Also linearize the keyframe value to your range, same way as we did before. Once that is done add this expression to the position of write-on effect.</p>
<p><i>x = comp(&quot;Time&quot;).layer(&quot;White Solid  2&quot;).effect(&quot;Output Time&quot;)(&quot;Slider&quot;);<br />  y = thisComp.layer(&quot;keyframes&quot;).effect(&quot;Final Range  Value&quot;)(&quot;Slider&quot;)<br />  value+[x, y]</i></p>
<p><img border=0 width=550 height=175 src="http://www.thepixelart.com/images/seismograph/seis-00101.png"></p>
<p>And with few minor adjustments you are done. And in case you do not want go  through all these steps or do not want to waste your time then use the After  Effects CS4 Project file.</p>
<h2>Project Files</h2>
<p>Project file will be up soon.</p>
]]></content:encoded>
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		<item>
		<title>Skin Re-touching in Autodesk Combustion</title>
		<link>http://www.thepixelart.com/skin-re-touching-in-autodesk-combustion/</link>
		<comments>http://www.thepixelart.com/skin-re-touching-in-autodesk-combustion/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 10:27:51 +0000</pubDate>
		<dc:creator>Vailancio Rodrigues</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[acne pimples]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[combustion]]></category>
		<category><![CDATA[get rid of pimples fast]]></category>
		<category><![CDATA[getting rid of pimples]]></category>
		<category><![CDATA[heal scars]]></category>
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		<category><![CDATA[oily skin]]></category>
		<category><![CDATA[scars removing]]></category>
		<category><![CDATA[tuto]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.thepixelart.com/?p=257</guid>
		<description><![CDATA[Skin retouching is mostly used for photographs, but rarely used with videos. Doing it with photographs is much easier than with a video. A photograph is a single image whereas a video is made up of many such images called frames and each frame is dissimilar to each other. There could be 15 to 30 frames in a one-second video. Thus making the task of skin re-touching in a video near to impossible.]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.thepixelart.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/257.jpg&amp;w=132&amp;h=132&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><strong>Skin retouching</strong> is mostly used for photographs, but rarely  used with videos. Doing it with photographs is much easier than with a video. A  photograph is a single image whereas a video is made up of many such images  called frames and each frame is dissimilar to each other. There could be 15 to  30 frames in a one-second video. Thus making the task of skin re-touching in a  video near to impossible. In this tutorial, we will see how to re-touch skin of an actor to remove blemishes and scars with the help of <a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;id=5562397" target="_blank"><strong>Autodesk Combustion  2008</strong></a>.<br />
<span id="more-257"></span><br />
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Video footage used in this tutorial can be downloaded from <a href="http://www.hollywoodcamerawork.us/greenscreenplates.html">Hollywood Camera Work</a>.</p>
<h2>Step 1</h2>
<p>Create a new composition.<em> File-&gt;New</em></p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch1.png" alt="" width="422" height="397" /></p>
<h2>Step 2</h2>
<p>You will see black composition  screen. Now add footage <em>File-&gt;Import Footage</em>. You can change video format,  resolution, etc by clicking on Source Option button.</p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch2.png" alt="" width="500" height="340" /></p>
<h2>Step 3</h2>
<p>You will now see your footage in  your composition. You need to do little adjustment to your workspace. You can  use the toolbox buttons to add, change, zoom and switch the views. Use two or  more view port layout by clicking the “view port layout button”. Change first  view port to schematic view.</p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch3.png" alt="" width="253" height="63" /></p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch4.png" alt="" width="535" height="504" /></p>
<h2>Step 4</h2>
<p>Create new composition with the name  “Upper Layer” and attach this composition node to previous one.</p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch5.png" alt="" width="550" height="293" /></p>
<p>Now add discrete keyer and attach  the node to “upper layer composition node”</p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch7.png" alt="" width="436" height="236" /></p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch6.png" alt="" width="550" height="322" /></p>
<h2>Step 5</h2>
<p>Before we do any visual enhancement,  we shall create a new composition to see changes done to the final output.  Otherwise, every time you will have to shift each composition node to view port  to view the changes. Create new composition <em>File-&gt;New</em>. Name this composition “Final  Composition”. Link it to previous node. Now to view this composition in the  view port, select composition layer from the workspace area and drag it to view  port. You can now view the final output.</p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch8.png" alt="" width="412" height="387" /></p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch9.png" alt="" width="550" height="298" /></p>
<h2>Step 6</h2>
<p>Double click on Discreet Keyer node  to get its controls. Use the color dropper to select the skin area. Use  tolerance offset, softness offset (important for later steps) to cover as much  of skin area you can. See that you don`t over do this.</p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch10.png" alt="" width="560" height="519" /></p>
<h2>Step 7</h2>
<p>Create a new composition and name it  “lower layer”. Link lower layer composition node to first composition node.</p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch11.png" alt="" width="550" height="319" /></p>
<h2>Step 8</h2>
<p>Now add compound blur  <em>Operators-&gt;Blur/Sharpen-&gt;Compound Blur</em>. Link the nodes as shown in the  screenshot.</p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch12.png" alt="" width="550" height="265" /></p>
<h2>Step 9</h2>
<p>Double click on compound Blur Node.  Go to compound blur control panel and change the value of blur until the  blemishes and pimples disappear.</p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch13.png" alt="" width="526" height="206" /></p>
<h2>Step 10</h2>
<p>Add Discreet Color Corrector  Operator (<em>Operators-&gt;Color Correction-&gt;Discreet Color Correcter</em>) and add its  node between compound blur and the final composition node. This will allow you  to change the skin tones. Double click on Discreet Color Corrector node to get  the control options. Values will depend totally on the video of the actor that  is used. Also don`t over do this. In addition, we will again do this step for  entire footage later on. If you are new to this, it is better not to change the  values for now. You can come back to this later once color correction for entire  picture is completed. Make sure that the layer are properly organised. “Lower  layer” should be below “upper layer”.</p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch14.png" alt="" width="312" height="237" /></p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch15.png" alt="" width="550" height="213" /></p>
<h2>Step 11</h2>
<p>Add sharpen between Discreet color  corrector and final composition node. Sharpen just a little bit.</p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch16.png" alt="" width="550" height="273" /></p>
<h2>Step 12</h2>
<p>Create a new composition and drag it  to view port. Add “add Noise” (<em>Operators-&gt;Noise-&gt;Add Noise</em>) and “Discreet  Color Corrector” (<em>Operators-&gt;Color Correction-&gt;Discreet Color Corrector</em>)  Operators and link the node as shown in the screenshot. You can use other color  correction tools also.</p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch17.png" alt="" width="550" height="255" /></p>
<h2>Step 13</h2>
<p>Double click on Discreet Color  Corrector to get the control options. Adjust the curves and Histogram for  midtones, shadows, higlights and RGB channels. This adjustment totally depends  upon your video footage. I used the following vales that work for me with this  footage.</p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch18.png" alt="" width="550" height="193" /></p>
<h2>Step 14</h2>
<p>Double click on Add noise and  slightly increase the noise. This gives your video more natural look.</p>
<p><img src="http://www.thepixelart.com/images/combustion/skin-retouch/skin-retouch19.png" alt="" width="384" height="227" /></p>
<p>With few minute adjustments you are  done. Render the output composition.</p>
]]></content:encoded>
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		<title>Best Quartz Composer Tutorials</title>
		<link>http://www.thepixelart.com/quartz-composer-tutorials/</link>
		<comments>http://www.thepixelart.com/quartz-composer-tutorials/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 11:44:00 +0000</pubDate>
		<dc:creator>Vailancio Rodrigues</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Basic]]></category>
		<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[Composer]]></category>
		<category><![CDATA[Core]]></category>
		<category><![CDATA[D Cubes]]></category>
		<category><![CDATA[dashboard]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[due]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[Mac OS]]></category>
		<category><![CDATA[node]]></category>
		<category><![CDATA[OpenCL]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Quartz]]></category>
		<category><![CDATA[Ray Text]]></category>
		<category><![CDATA[Savers]]></category>
		<category><![CDATA[Screen]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Visual]]></category>
		<category><![CDATA[Visualizers]]></category>
		<category><![CDATA[widget]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://www.thepixelart.com/?p=240</guid>
		<description><![CDATA[Best Quartz Composer tutorials for Developers, Visual Effects Artists, Motion Graphics Designers and VJ`s. ]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.thepixelart.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/240.jpg&amp;w=132&amp;h=132&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>Quartz Composer is a powerful tool for processing and rendering graphical data. You can use it easily for manipulating any type of graphics in real time. It uses node based visual programming language and can be easily adopted by non-programmer due to it simplicity. It uses OpenGL, OpenCL in new Mac OS X, Core Image, Core Video, JavaScript, and other technologies. You can drag and drop, link nodes and play with values to create amazing graphics. Using Quartz Composer you can create Screen Savers, iTunes Visualizers, UI for applications, by conjunction with Cocoa. To use Quartz Composer, install Xcode developer tools from your Mac OS X disc.<br />
<span id="more-240"></span><br />
In this round-up we present best Quartz Composer tutorials for Developers, Visual Effects Artists, Motion Graphics Designers and VJ`s. And Before you begin with any of these tutorials, please read <a href="http://developer.apple.com/mac/library/documentation/GraphicsImaging/Conceptual/QuartzComposer/qc_intro/qc_intro.html">Quartz Composer Programming Guide</a>.</p>
<p><a href="http://www.youtube.com/watch?v=du4kKr2ym14">Basic Tutorial on Images and Directories in Quartz Composer</a></p>
<p><a href="http://www.youtube.com/watch?v=du4kKr2ym14"><img src="http://www.thepixelart.com/images/quartz/basic1.jpg" alt="" width="496" height="246" /></a></p>
<p><a href="http://www.youtube.com/watch?v=ngt_eO5nqi0">Particle Effects Following Mouse Input</a></p>
<p><a href="http://www.youtube.com/watch?v=ngt_eO5nqi0"><img src="http://www.thepixelart.com/images/quartz/particle_effects.jpg" alt="" width="500" height="250" /></a></p>
<p><a title="Permanent Link to Quartz Tutorial: Gradient Image Reflection" rel="bookmark" href="http://www.mactricksandtips.com/2008/03/quartz-tutorial-gradient-image.html">Gradient Image Reflection</a></p>
<p><a href="http://www.mactricksandtips.com/2008/03/quartz-tutorial-gradient-image.html"><img src="http://www.thepixelart.com/images/quartz/reflection.png" alt="" width="500" height="250" /></a></p>
<p><a href="http://www.dvcreators.net/rayz-o-lite/">Light Ray Text Effect</a></p>
<p><a href="http://www.dvcreators.net/rayz-o-lite/"><img src="http://www.thepixelart.com/images/quartz/complete_ray.jpg" alt="Light ray in Quartz Composer" width="500" height="250" /></a></p>
<p><a href="http://www.hybridvisuals.nl/tutorials/double-helix/">Double Helix</a><br />
How to create a rotating double helix in 3D with Quartz Composer.</p>
<p><a href="http://www.hybridvisuals.nl/tutorials/double-helix/"><img src="http://www.thepixelart.com/images/quartz/helix.jpg" alt="helix in Quartz Composer" width="500" height="250" /></a></p>
<p><a href="http://www.youtube.com/watch?v=uAqPg9Gafjs">Turn Quartz Composition into a Standalone Application.</a></p>
<p><a href="http://www.youtube.com/watch?v=uAqPg9Gafjs"><img src="http://www.thepixelart.com/images/quartz/app.jpg" alt="" width="500" height="250" /></a></p>
<p><a href="http://www.youtube.com/watch?v=QcKdnlOcS-o">Dashboard Widget</a></p>
<p>Tutorial to create Mac OS X dashboard widget with Quartz Composer.</p>
<p><a href="http://www.youtube.com/watch?v=QcKdnlOcS-o"><img src="http://www.thepixelart.com/images/quartz/widget.jpg" alt="" width="500" height="250" /></a></p>
<p><a href="http://macapper.com/2007/08/28/tutorial-quartz-composer-part-2-how-to-make-a-quartz-composer-screen-saver/">Screen Saver</a><br />
Tutorial shows how to create your own screensavers using Quartz Composer.</p>
<p><a href="http://macapper.com/2007/08/28/tutorial-quartz-composer-part-2-how-to-make-a-quartz-composer-screen-saver/"><img src="http://www.thepixelart.com/images/quartz/screensaver-w.png" alt="" width="500" height="281" /></a></p>
<p><a href="http://vjkungfu.tv/archive/quartz-composer-lighting-3d-cubes-and-moving-them-with-audio-input/">Lightning and Audio Reactive Movements</a></p>
<p>Lighting the 3D Cubes and use audio to make it interactive.</p>
<p><a href="http://vjkungfu.tv/archive/quartz-composer-lighting-3d-cubes-and-moving-them-with-audio-input/"><img src="http://www.thepixelart.com/images/quartz/3d_cube.jpg" alt="3d Cube in Quartz  Composer" width="496" height="246" /></a></p>
<p><a href="http://vimeo.com/2100787">Bouncing Ball</a><br />
This video tutorial shows the basic steps of how to make a ball bounce to the beat of the music.</p>
<p><a href="http://vimeo.com/2100787"><img src="http://www.thepixelart.com/images/quartz/bouncing_ball.jpg" alt="Bouncing Ball Tutorial" width="500" height="250" /></a></p>
<p id="post-312"><a href="http://sintixerr.wordpress.com/2009/02/01/quartz-composer-webcam-audio-visualizer-art-tutorial-and-demo/">Webcam Audio Visualizer Art</a></p>
<p><a href="http://sintixerr.wordpress.com/2009/02/01/quartz-composer-webcam-audio-visualizer-art-tutorial-and-demo/"><img src="http://www.thepixelart.com/images/quartz/audio.jpg" alt="" width="500" height="250" /></a></p>
<p><a href="http://www.qtzlcodex.com/?q=music_visualizer_protocol">Music Visualizer</a><br />
Tutorial for creating music visualizer.</p>
<p><a href="http://www.qtzlcodex.com/?q=music_visualizer_protocol"><img src="http://www.thepixelart.com/images/quartz/music_visual.jpg" alt="" width="500" height="250" /></a></p>
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		<title>Displaying Random Images in Wordpress</title>
		<link>http://www.thepixelart.com/displaying-random-images-wordpress/</link>
		<comments>http://www.thepixelart.com/displaying-random-images-wordpress/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 17:07:09 +0000</pubDate>
		<dc:creator>Vailancio Rodrigues</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[cms hacks]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[html]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[image rotator]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[post hacks]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[random image]]></category>
		<category><![CDATA[random image php]]></category>
		<category><![CDATA[random image script]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://www.thepixelart.com/?p=215</guid>
		<description><![CDATA[Small code snippet that will allow you to display random images, every time the page loads.]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.thepixelart.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/215.jpg&amp;w=132&amp;h=132&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>Small code snippet that will allow you to display random images, every time the page loads. Major advantage of using it is that you no longer have to make use of scripts (JavaScript) which can be bulky, especially on the older browsers. Though  we have used this code with images only, it can be easily used for any other object to be displayed in random order. It’s more of PHP than Wordpress.</p>
<p><span id="more-215"></span></p>
<h2>Code</h2>
<p>Place this code anywhere in your Wordpress template – header, footer, etc, with appropriate changes to CSS.</p>
<pre class="brush: xml;">
&lt;div id=&quot;image&lt;?php echo rand(1,4); ?&gt;&quot;&gt;&lt;/div&gt;
 </pre>
<p>Change (1,4) depending upon the number of images.</p>
<h2>CSS</h2>
<p>Add this CSS code to the Wordpress template CSS file.</p>
<pre class="brush: css;">
#image1 {
background:url(img/image1.jpg);
width:500px;
height:100px;
}
#image2 {
background:url(img/image2.jpg);
width:500px;
height:100px;
}
#image3 {
background:url(img/image3.jpg);
width:500px;
height:100px;
}
#image4 {
background:url(img/image4.jpg);
width:500px;
height:100px;
}
 </pre>
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		<title>After Effects Tutorial: Miniature Wonderland</title>
		<link>http://www.thepixelart.com/after-effects-tutorial-miniature-wonderland/</link>
		<comments>http://www.thepixelart.com/after-effects-tutorial-miniature-wonderland/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 11:45:21 +0000</pubDate>
		<dc:creator>Vailancio Rodrigues</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[45 tilt shift]]></category>
		<category><![CDATA[bellows tilt shift]]></category>
		<category><![CDATA[bendy lens]]></category>
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		<category><![CDATA[canon tilt shift lens]]></category>
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		<category><![CDATA[diy tilt shift]]></category>
		<category><![CDATA[dollhouse miniatures]]></category>
		<category><![CDATA[eos tilt shift]]></category>
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		<guid isPermaLink="false">http://www.thepixelart.com/?p=174</guid>
		<description><![CDATA[In this tutorial we will see how digitally manipulate the tilt shift effect to turn an ordinary scene into that of a miniature model.]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.thepixelart.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/174.jpg&amp;w=132&amp;h=132&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>In real world of film making tilt-shift effect is normally added by using special tilt-shift lenses. But when it comes to low budget film making Adobe After Effects software comes in handy. In this tutorial we will see how to digitally manipulate the tilt shift effect to turn an ordinary scene into that of a miniature model.  </p>
<p><span id="more-174"></span><br />
<!-- ProPlayer by Isa Goksu --><div name="mediaspace" id="mediaspace"><div class="pro-player-container" width="500px" height="310px"><div id="pro-player-174pp-single-4c8a5aa065238"></div></div></div><script type="text/javascript" charset="utf-8">var flashvars = {width: "500",height: "310",autostart: "false",repeat: "false",backcolor: "111111",frontcolor: "cccccc",lightcolor: "66cc00",stretching: "fill",enablejs: "true",mute: "false",skin: "http://www.thepixelart.com/wp-content/plugins/proplayer/players/skins/default.swf",plugins: "",javascriptid: "174pp-single-4c8a5aa065238",image: "",file: 'http://www.thepixelart.com/wp-content/plugins/proplayer/playlist-controller.php?pp_playlist_id=174pp-single-4c8a5aa065238&sid=1284135584'};var params = {wmode: "transparent",allowfullscreen: "true",allowscriptaccess: "always",allownetworking: "all"};var attributes = {id: "obj-pro-player-174pp-single-4c8a5aa065238",name: "obj-pro-player-174pp-single-4c8a5aa065238"};swfobject.embedSWF("http://www.thepixelart.com/wp-content/plugins/proplayer/players/player.swf", "pro-player-174pp-single-4c8a5aa065238", "500", "310", "9.0.0", false, flashvars, params, attributes);</script></p>
<h2><a href="http://www.thepixelart.com/images/after_effects/tilt-shift/tilt-shift.flv">Download Preview</a></h2>
<h2>Step 1</h2>
<p>Drag/add your footage to comp area. Create a new solid layer and name it to ‘top’. Add ramp effect to it with the values as shown in the screenshot.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/tilt-shift/screenshot/1.jpg" alt="" width="338" height="195" /></p>
<h2>Step 2</h2>
<p>Duplicate the ‘top’ layer and rename it to down. Place it below the ‘top’ layer. Swap the ramp colors for the ‘down’ layer.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/tilt-shift/screenshot/2.jpg" alt="" width="337" height="190" /></p>
<h2>Step 3</h2>
<p>Set the blend mode of ‘top’ layer to Lighten. Now for the layer bottom, add this simple expression to the start point of the Ramp effect (By selecting the layer Press E to show effect parameters. Then hold down ALT key and click the stop watch).</p>
<p><em> thisComp.layer(&#8220;top&#8221;).effect(&#8220;Ramp&#8221;)(&#8220;End of Ramp&#8221;)</em></p>
<p><img src="http://www.thepixelart.com/images/after_effects/tilt-shift/screenshot/3.jpg" alt="" width="623" height="162" /></p>
<p>This will allow you to do easily change the point of focus in the scene without messing with top/bottom effect parameters.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/tilt-shift/screenshot/4.jpg" alt="" width="494" height="339" /></p>
<h2>Step 4</h2>
<p>Next select both the ‘top’ and the ‘bottom’ layer and pre-compose them (name it gradient). Layer-&gt; Pre-Compose. Place the pre-composed gradient layer below the footage layer. Add lens blur effect to the footage layer. Set the values as shown in the screenshot. Adjust the iris radius depending upon your footage.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/tilt-shift/screenshot/5.jpg" alt="" width="497" height="331" /></p>
<h2>Step 5</h2>
<p>To the same layer add Hue/Saturation effect. Increase the saturation a little bit.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/tilt-shift/screenshot/6.jpg" alt="" width="500" height="364" /></p>
<h2>Step 6</h2>
<p>Now add brightness and contrast effect to the same layer. Adjust the value the get good colorful output. Do not to increase the contrast too much. This may led to overall increase in color details. Add curves if you can`t get the desired effect along with brightness and contrast effect, but not necessary. S curve will do the work</p>
<p><img src="http://www.thepixelart.com/images/after_effects/tilt-shift/screenshot/7.jpg" alt="" width="335" height="95" /></p>
<h2>Step 7</h2>
<p>Now to give it a stop-motion animation effect, lower the frame rate.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/tilt-shift/screenshot/8.jpg" alt="" width="490" height="421" /></p>
<h2><a href="http://www.thepixelart.com/images/after_effects/tilt-shift/miniture-wonderland.zip">Download Project Files</a></h2>
]]></content:encoded>
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		<title>After Effects Tutorial: Blackboard Chalk Drawing Effect</title>
		<link>http://www.thepixelart.com/after-effects-tutorial-blackboard-chalk-drawing-effect/</link>
		<comments>http://www.thepixelart.com/after-effects-tutorial-blackboard-chalk-drawing-effect/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 06:57:34 +0000</pubDate>
		<dc:creator>Vailancio Rodrigues</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Tutorials]]></category>
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		<category><![CDATA[after effect]]></category>
		<category><![CDATA[after effect tutorials]]></category>
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		<category><![CDATA[white chalk]]></category>

		<guid isPermaLink="false">http://www.thepixelart.com/?p=144</guid>
		<description><![CDATA[Create a School blackboard animated drawing effect from your footage.]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.thepixelart.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/144.jpg&amp;w=132&amp;h=132&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>Create a School blackboard animated drawing effect from your footage.<br />
<span id="more-144"></span><br />
<!-- ProPlayer by Isa Goksu --><div name="mediaspace" id="mediaspace"><div class="pro-player-container" width="500px" height="310px"><div id="pro-player-144pp-single-4c8a5aa0a1315"></div></div></div><script type="text/javascript" charset="utf-8">var flashvars = {width: "500",height: "310",autostart: "false",repeat: "false",backcolor: "111111",frontcolor: "cccccc",lightcolor: "66cc00",stretching: "fill",enablejs: "true",mute: "false",skin: "http://www.thepixelart.com/wp-content/plugins/proplayer/players/skins/default.swf",plugins: "",javascriptid: "144pp-single-4c8a5aa0a1315",image: "",file: 'http://www.thepixelart.com/wp-content/plugins/proplayer/playlist-controller.php?pp_playlist_id=144pp-single-4c8a5aa0a1315&sid=1284135584'};var params = {wmode: "transparent",allowfullscreen: "true",allowscriptaccess: "always",allownetworking: "all"};var attributes = {id: "obj-pro-player-144pp-single-4c8a5aa0a1315",name: "obj-pro-player-144pp-single-4c8a5aa0a1315"};swfobject.embedSWF("http://www.thepixelart.com/wp-content/plugins/proplayer/players/player.swf", "pro-player-144pp-single-4c8a5aa0a1315", "500", "310", "9.0.0", false, flashvars, params, attributes);</script></p>
<h2><a href="http://www.thepixelart.com/images/after_effects/blackboard/blackboard_effect.mp4">Download Preview</a></h2>
<h2>Step 1</h2>
<p>Create a new composition and add the footage to it.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/blackboard/screenshot/1.jpg" alt="" width="493" height="353" /></p>
<h2>Step 2</h2>
<p>By adding Hue/Saturation effect, de-saturate it.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/blackboard/screenshot/2.jpg" alt="" width="341" height="341" /></p>
<h2>Step 3</h2>
<p>Add Find Edge effect to the footage layer. Enable the invert.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/blackboard/screenshot/3.jpg" alt="" width="481" height="185" /></p>
<h2>Step 4</h2>
<p>Now add levels to the layer for further adjustment.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/blackboard/screenshot/4.jpg" alt="" width="503" height="318" /></p>
<h2>Step 5</h2>
<p>Add bilateral blur to remove the minute details.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/blackboard/screenshot/5.jpg" alt="" width="450" height="261" /></p>
<h2>Step 6</h2>
<p>Add sharpen effect to sharpen the white lines.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/blackboard/screenshot/sharpen.jpg" alt="" width="451" height="187" /></p>
<h2>Step 7</h2>
<p>Next create a new solid layer (grey or green) and set the blend mode to linear dodge.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/blackboard/screenshot/6.jpg" alt="" width="410" height="132" /></p>
<h2><a href="http://www.thepixelart.com/images/after_effects/blackboard/project_files.zip">Project File</a></h2>
<p>Note: Setting values can change according to the footage used</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Lomo Effect After Effects Tutorial</title>
		<link>http://www.thepixelart.com/lomo-effect-after-effects-tutorial/</link>
		<comments>http://www.thepixelart.com/lomo-effect-after-effects-tutorial/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 15:21:31 +0000</pubDate>
		<dc:creator>Vailancio Rodrigues</dc:creator>
				<category><![CDATA[Motion]]></category>
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		<guid isPermaLink="false">http://www.thepixelart.com/?p=125</guid>
		<description><![CDATA[Give a vintage look to your footage similar to that obtained from Lomo Cameras. Originally lomo cameras are still cameras that are used for causal cheap photography. But the photographs obtained from such cameras have a unique look to it. In this tutorial you will learn to digitally manipulate cross-processed lomo effect and add it to your video footage.]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.thepixelart.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/125.jpg&amp;w=132&amp;h=132&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>Give a vintage look to your footage similar to that obtained from Lomo Cameras. Originally lomo cameras are still cameras that are used for causal cheap photography. But the photographs obtained from such cameras have a unique look to it. In this tutorial you will learn to digitally manipulate cross-processed lomo effect and add it to your video footage.</p>
<p><span id="more-125"></span><br />
<!-- ProPlayer by Isa Goksu --><div name="mediaspace" id="mediaspace"><div class="pro-player-container" width="500px" height="400px"><div id="pro-player-125pp-single-4c8a5aa0e2a78"></div></div></div><script type="text/javascript" charset="utf-8">var flashvars = {width: "500",height: "400",autostart: "false",repeat: "false",backcolor: "111111",frontcolor: "cccccc",lightcolor: "66cc00",stretching: "fill",enablejs: "true",mute: "false",skin: "http://www.thepixelart.com/wp-content/plugins/proplayer/players/skins/default.swf",plugins: "",javascriptid: "125pp-single-4c8a5aa0e2a78",image: "",file: 'http://www.thepixelart.com/wp-content/plugins/proplayer/playlist-controller.php?pp_playlist_id=125pp-single-4c8a5aa0e2a78&sid=1284135585'};var params = {wmode: "transparent",allowfullscreen: "true",allowscriptaccess: "always",allownetworking: "all"};var attributes = {id: "obj-pro-player-125pp-single-4c8a5aa0e2a78",name: "obj-pro-player-125pp-single-4c8a5aa0e2a78"};swfobject.embedSWF("http://www.thepixelart.com/wp-content/plugins/proplayer/players/player.swf", "pro-player-125pp-single-4c8a5aa0e2a78", "500", "400", "9.0.0", false, flashvars, params, attributes);</script></p>
<h3><a href="http://www.thepixelart.com/images/after_effects/lomo/lomo_effect.mp4">Download Preview</a></h3>
<h3>Step 1</h3>
<p>Create a new composition and name it to lomo. Import and add the footage to this composition.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/lomo/screenshot/1.jpg" alt="" width="500" height="427" /></p>
<h3>Step 2</h3>
<p>Add curves to the footage layer.</p>
<p><strong>Red</strong></p>
<p><img src="http://www.thepixelart.com/images/after_effects/lomo/screenshot/red.jpg" alt="" width="300" height="274" /></p>
<p><strong>Green</strong></p>
<p><img src="http://www.thepixelart.com/images/after_effects/lomo/screenshot/green.jpg" alt="" width="300" height="283" /></p>
<p><strong>Blue</strong></p>
<p><img src="http://www.thepixelart.com/images/after_effects/lomo/screenshot/blue.jpg" alt="" width="300" height="283" /></p>
<h3>Step 3</h3>
<p>Create a new black solid layer. Set the blend mode to hue  and opacity to 30%.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/lomo/screenshot/2.jpg" alt="" width="464" height="184" /></p>
<h3>Step 4</h3>
<p>Add unsharp Mask to the footage layer to sharpen it.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/lomo/screenshot/3.jpg" alt="" width="500" height="212" /></p>
<h3>Step 5</h3>
<p>Create a new adjustment layer and add elliptical mask to it.  Layer-&gt;Mask-&gt;New  Mask. Then with  the layer selected press M key to get the mask option.  Select the mask layer and go to Layer-&gt;  Mask-&gt;Mask Shape. Choose reset to ellipse. Next with the mask selected press F key to use the feather  option. Feather the mask about 100px and choose the mode to subtract.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/lomo/screenshot/4.jpg" alt="" width="500" height="239" /></p>
<h3>Step 6</h3>
<p>Now to make the edges darker, add levels to the adjustment  layer and set the values as shown in the screenshot.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/lomo/screenshot/6.jpg" alt="" width="500" height="295" /></p>
<h3>Step 7</h3>
<p>Add lens blur effect to adjustment layer and set the values  as shown in screenshot.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/lomo/screenshot/7.jpg" alt="" width="500" height="299" /></p>
<p>Now you have a lomo effect.</p>
<h3><a href="http://www.thepixelart.com/images/after_effects/lomo/lomo_effect.zip">Project Files</a></h3>
]]></content:encoded>
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		<title>After Effects Tutorial: Turn a Video Footage into a Colorful Painting</title>
		<link>http://www.thepixelart.com/turn-footage-into-painting/</link>
		<comments>http://www.thepixelart.com/turn-footage-into-painting/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 08:27:50 +0000</pubDate>
		<dc:creator>Vailancio Rodrigues</dc:creator>
				<category><![CDATA[Motion]]></category>
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		<guid isPermaLink="false">http://www.thepixelart.com/?p=117</guid>
		<description><![CDATA[In this tutorial you will learn how to turn your footage into a painting.]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.thepixelart.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/117.jpg&amp;w=132&amp;h=132&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>In this tutorial you will learn how to turn your footage into a colorful painting. Tutorial uses built-in after effects plug-ins .The effect settings value may change depending upon you footage color, brightness and the type. This is the one of the best method which works with most of the camera footages.<br />
<span id="more-117"></span><br />
<!-- ProPlayer by Isa Goksu --><div name="mediaspace" id="mediaspace"><div class="pro-player-container" width="500px" height="400px"><div id="pro-player-117pp-single-4c8a5aa130eaa"></div></div></div><script type="text/javascript" charset="utf-8">var flashvars = {width: "500",height: "400",autostart: "false",repeat: "false",backcolor: "111111",frontcolor: "cccccc",lightcolor: "66cc00",stretching: "fill",enablejs: "true",mute: "false",skin: "http://www.thepixelart.com/wp-content/plugins/proplayer/players/skins/default.swf",plugins: "",javascriptid: "117pp-single-4c8a5aa130eaa",image: "",file: 'http://www.thepixelart.com/wp-content/plugins/proplayer/playlist-controller.php?pp_playlist_id=117pp-single-4c8a5aa130eaa&sid=1284135585'};var params = {wmode: "transparent",allowfullscreen: "true",allowscriptaccess: "always",allownetworking: "all"};var attributes = {id: "obj-pro-player-117pp-single-4c8a5aa130eaa",name: "obj-pro-player-117pp-single-4c8a5aa130eaa"};swfobject.embedSWF("http://www.thepixelart.com/wp-content/plugins/proplayer/players/player.swf", "pro-player-117pp-single-4c8a5aa130eaa", "500", "400", "9.0.0", false, flashvars, params, attributes);</script></p>
<h3><a href="http://www.thepixelart.com/images/after_effects/painting/painting.mp4">Download Preview</a></h3>
<h3>Step 1</h3>
<p>Import your footage to project area. Create a new composition named Footage and add your video footage to it.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/painting/screenshot/1.jpg" alt="" width="500" height="418" /></p>
<h3>Step 2</h3>
<p>Create another composition named final and add footage comp to it. Now duplicate the footage layer 4 times (CTRL+D)</p>
<p><img src="http://www.thepixelart.com/images/after_effects/painting/screenshot/3.jpg" alt="" width="500" height="159" /></p>
<h3>Step 3</h3>
<p>Change the blend modes of the layer as shown below.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/painting/screenshot/4.jpg" alt="" width="500" height="164" /></p>
<h3>Step 4</h3>
<p>Add Hue/Saturation effect to second layer and de-saturate it.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/painting/screenshot/5.jpg" alt="" width="293" height="342" /></p>
<h3>Step 5</h3>
<p>Add invert effect to second layer.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/painting/screenshot/6.jpg" alt="" width="406" height="206" /></p>
<h3>Step 6</h3>
<p>Add Median effect to the last layer and set the radius value to 8.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/painting/screenshot/7.jpg" alt="" width="500" height="196" /></p>
<h3>Step 7</h3>
<p>Next add cartoon effect to first layer and set the values to as shown in the screenshot (Play with the values for best output). Remember that Cartoon effect uses GPU processing and will take lot of time to render if you are not equipped with good graphics card.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/painting/screenshot/8.jpg" alt="" width="480" height="329" /></p>
<h3>Step 8</h3>
<p>Add bilateral blur effect to first layer and change the values as shown as in the screenshot.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/painting/screenshot/9.jpg" alt="" width="293" height="124" /></p>
<p><a href="http://www.thepixelart.com/images/after_effects/painting/Project_files.zip">Download Project Files</a></p>
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		<title>After Effects Polaroid Tutorial</title>
		<link>http://www.thepixelart.com/after-effects-polaroid-tutorial/</link>
		<comments>http://www.thepixelart.com/after-effects-polaroid-tutorial/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 13:50:07 +0000</pubDate>
		<dc:creator>Vailancio Rodrigues</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[Polaroid]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.thepixelart.com/?p=82</guid>
		<description><![CDATA[This tutorial will teach you to create a simple Polaroid effect which will give your video a vintage look. ]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.thepixelart.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/82.jpg&amp;w=132&amp;h=132&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>When your digital photos are displayed like Polaroid, they look more eye-catching. But did you ever used it for videos?  This tutorial will teach you to create a simple Polaroid effect which will give your video a vintage look.</p>
<p><span id="more-82"></span></p>
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<p><a href="http://www.thepixelart.com/images/after_effects/polaroid/polaroid.mp4">Download Preview</a></p>
<h3>Step 1</h3>
<p>Create a new composition &#8211; 720*720 of 50 seconds and name it as video.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/1.jpg" alt="" width="500" height="433" /></p>
<h3>Step 2</h3>
<p>Import your footage to after effects and drag and drop it to timeline. Scale it to fit the screen.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/2.jpg" alt="" width="500" height="407" /></p>
<h3>Step 3</h3>
<p>Add curves to adjust the footage.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/3.jpg" alt="" width="501" height="290" /></p>
<h3>Step 4</h3>
<p>Add noise effect and set noise amount to around 11% and uncheck the use color noise option.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/4.jpg" alt="" width="500" height="212" /></p>
<h3>Step 5</h3>
<p>Add fast blur and set blurriness to 0.9</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/5.jpg" alt="" width="500" height="213" /></p>
<h3>Step 6</h3>
<p>Create adjust layer of comp size and set blend mode to soft light. Add video as the parent for adjustment layer. Add ramp effect to it. Adjust the values.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/6.jpg" alt="" width="500" height="208" /></p>
<h3>Step 7</h3>
<p>Create a new comp of size 750*900 and name it as Polaroid. Create a white solid and name it as paper. Add the video composition layer to the new composition.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/7.jpg" alt="" width="500" height="472" /></p>
<h3>Step 8</h3>
<p>Adjust the video as shown below.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/8.jpg" alt="" width="500" height="421" /></p>
<h3>Step 9</h3>
<p>Add the texture to the timeline. Scale it to fit the comp size and set the blend mode to multiply and change the opacity to around 70%.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/9.jpg" alt="" width="500" height="422" /></p>
<h3>Step 10</h3>
<p>Next create a new comp for final video.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/10.jpg" alt="" /></p>
<h3>Step 11</h3>
<p>Add new solid and add the Polaroid comp to timeline. Scale and rotate the Polaroid according to your need. Add drop shadow effect to Polaroid comp. Set distance to 0 and softness to 100.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/11.jpg" alt="" width="500" height="253" /></p>
<h3>Step 12</h3>
<p>Add a light layer. Layer-&gt;New-&gt;Light. Note you have to change the remaining layers to 3D for light layer to function. Change the intensity and the position accordingly.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/12.jpg" alt="" width="336" height="343" /></p>
<p>You will get something like this</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/13.jpg" alt="" width="500" height="330" /></p>
<h3>Step 13</h3>
<p>Add an expression to the opacity of the Polaroid layer to make it look like projector flicker.</p>
<p>opacity.wiggle(5,50)</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/14.jpg" alt="" width="501" height="205" /></p>
<h3>Step 14</h3>
<p>Add camera Layer-&gt; New-&gt;Camera. Choose 24mm –preset.  Change the camera orientation as shown in the screenshot. Do not forget to adjust the position and scale value of the background layer so that it is little bigger than the composition size.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/15.jpg" alt="" width="500" height="235" /></p>
<h3>Step 15</h3>
<p>Turn off 3D switch for the Polaroid layer (but don`t forget to turn on the switch later) and add key frame to change the rotation. Use graph editor to give it more realistic movements.</p>
<p><img src="http://www.thepixelart.com/images/after_effects/polaroid/screenshot/16.jpg" alt="" width="499" height="226" /></p>
<p><a href="http://www.thepixelart.com/images/after_effects/polaroid/Polaroid_Project_files.zip">Download Project Files</a></p>
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