Compositing Fog in Autodesk Combustion

Thursday, December 24th, 2009

Autodesk Combustion has an extremely powerful tool – 3D fog for simulating and rendering realistic fog in your compositions. But 3D fog uses a Z-Depth which is usually obtained from 3D software packages like Maya or 3D Max while rendering. What if you working on 2D composite and need finish it quickly. To speed up things you can use pre-made fog footage. So whenever you want to composite fog onto footage, you can just make use of this footage.

Step 1

Create a new composition – File->New and import your footage – File->Import Footage.

Compositing Fog in Autodesk Combustion

Compositing Fog in Autodesk Combustion

Step 2

Create a new composition and add your pre-rendered fog footage to it.

Compositing Fog in Autodesk Combustion

Step 3

Add a Compound blur operator to footage. Go to operator settings by double clicking on compound blur node. Set the layer input to fog with luminance channel selected. Adjust the blur value to simulate diffraction.

Compositing Fog in Autodesk Combustion

Compositing Fog in Autodesk Combustion

Compositing Fog in Autodesk Combustion

Step 4

Add Set Matte operator to fog. Choose the layer – fog and set the input channel to luminance.

Compositing Fog in Autodesk Combustion

Compositing Fog in Autodesk Combustion

Step 5

Create a new composition “output”. Link the footage and fog node to the output node as shown in schematic diagram. Make sure that fog layer is on top on footage layer.

Compositing Fog in Autodesk Combustion

With this you are done.

 

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